Producer Note
3 participants
Page 1 sur 1
Producer Note
Voici un avant gout de ce qui est annoncé:
Extraits de la producer note (ce que j'ai trouvé le plus interressant :p)
Galactic Civil War NEXT
Just like the war is ongoing, our GCW changes will be ongoing as well. Up next we are planning to add GCW leader boards for individuals, guilds, and cities. These leader boards will be viewable from the War Terminal, War Intel Pad, and War Table. For individuals, the game will track each character’s contribution to the GCW score for the week. When the weekly tracking period ends, the top 10 contributors for each faction will be displayed on the “Previous Week” leader board. The “Current Week” leader board will display the running list of top 25 contributors for each faction for the current week to let you know where you stand, and how much more you need to work to get to the top end before the week ends. Those who made the “Previous Week” top 10 list, get a cool title to display until the next week’s cycle. We’ll be putting up a forum post to get your suggestions for these titles. There will also be some rules on which PvP kills contribute to the ranking score to make sure that players are PvPing out in the open where they are at risk. For cities and guilds, if they are factionally aligned, whenever a character contributes to the GCW score, if he/she is the same faction as his/her city/guild, that city/guild will get “credit” for the GCW score contribution. These leader boards will have a “Previous Week” and “Current Week” display similar to the individual. We’re still finalizing the details but we’d also like to add some rewards, badges, and collections for incentive. The system that we are developing will support these if we want to add them in the future.
And I mentioned Space Invasions and Player Cities in my producer notes in the past. Don’t worry, we haven’t forgotten. We’ve got some really great ideas down on paper (ok typed in an email) regarding these topics. And the team is really excited about them. I’ll be talking more about them at…
Rare Loot System
I am very excited about this new system. In fact, the framework is already live. The Rare Loot System will allow us to add some really cool loot to the game that players will have a chance to loot off of any mob they encounter. There are restrictions however. The restrictions are in place so that farming mobs or generally killing trash mobs (AOE FTW) won’t give you a chance to get this new loot. You have to play the game and fight challenging mobs to earn a chance to find this loot. The details are not final yet but the basic concept is that there will be three categories of rare loot; normal, boss, and elite. If you kill a mob and qualify per the restrictions, you will get a chance to receive one of them. Again, the type you qualify to get will be based on a rule set. If you get the lucky roll, you will see a new tradable item in your inventory. This item will be one of the three types (each type will look different). This item can be traded or consumed. Upon consuming the item, the system will choose a rare loot item from the corresponding list (normal, boss, or elite) and place the selected item into your inventory. CongratZ and good luck!
So what’s live now? Isn’t a framework something that holds a painting? The system that determines the loot chance and type based on the restrictions and rules is running in live right now. Instead of generating the loot, it generates a log. That way we can pull the logs and make sure the chances are fair for everyone. By framework, I mean the system that checks the restrictions and rules and generates a result. The result right now is just to output a log. Hang in there though, we’re working to get this system tuned and live as soon as we can.
What kind of loot will we find? Pretty much anything we want to add. We understand that we have collectors in the game and our intention is not to devalue items. There are just so many items that were never given out or just need to be added back to the game. An example would be a prior publish gift could make one of the lists. Keep in mind that these are rare. Even the normal list will be rare. So our expectation is that the items added to these lists will still be rare and valuable.
Yeah, all this is nice but what about some new content?
The details are extremely vague right now but here’s a teaser image to get you guessing…
Donc en resumé, les prochains patch concerneront la GCW, un nouveau system de loots, les profs, et la serie des notrades.
La producer note indique que le nouveau reward milestone sera un yoda buble head....
Enjoy
Extraits de la producer note (ce que j'ai trouvé le plus interressant :p)
Galactic Civil War NEXT
Just like the war is ongoing, our GCW changes will be ongoing as well. Up next we are planning to add GCW leader boards for individuals, guilds, and cities. These leader boards will be viewable from the War Terminal, War Intel Pad, and War Table. For individuals, the game will track each character’s contribution to the GCW score for the week. When the weekly tracking period ends, the top 10 contributors for each faction will be displayed on the “Previous Week” leader board. The “Current Week” leader board will display the running list of top 25 contributors for each faction for the current week to let you know where you stand, and how much more you need to work to get to the top end before the week ends. Those who made the “Previous Week” top 10 list, get a cool title to display until the next week’s cycle. We’ll be putting up a forum post to get your suggestions for these titles. There will also be some rules on which PvP kills contribute to the ranking score to make sure that players are PvPing out in the open where they are at risk. For cities and guilds, if they are factionally aligned, whenever a character contributes to the GCW score, if he/she is the same faction as his/her city/guild, that city/guild will get “credit” for the GCW score contribution. These leader boards will have a “Previous Week” and “Current Week” display similar to the individual. We’re still finalizing the details but we’d also like to add some rewards, badges, and collections for incentive. The system that we are developing will support these if we want to add them in the future.
And I mentioned Space Invasions and Player Cities in my producer notes in the past. Don’t worry, we haven’t forgotten. We’ve got some really great ideas down on paper (ok typed in an email) regarding these topics. And the team is really excited about them. I’ll be talking more about them at…
Rare Loot System
I am very excited about this new system. In fact, the framework is already live. The Rare Loot System will allow us to add some really cool loot to the game that players will have a chance to loot off of any mob they encounter. There are restrictions however. The restrictions are in place so that farming mobs or generally killing trash mobs (AOE FTW) won’t give you a chance to get this new loot. You have to play the game and fight challenging mobs to earn a chance to find this loot. The details are not final yet but the basic concept is that there will be three categories of rare loot; normal, boss, and elite. If you kill a mob and qualify per the restrictions, you will get a chance to receive one of them. Again, the type you qualify to get will be based on a rule set. If you get the lucky roll, you will see a new tradable item in your inventory. This item will be one of the three types (each type will look different). This item can be traded or consumed. Upon consuming the item, the system will choose a rare loot item from the corresponding list (normal, boss, or elite) and place the selected item into your inventory. CongratZ and good luck!
So what’s live now? Isn’t a framework something that holds a painting? The system that determines the loot chance and type based on the restrictions and rules is running in live right now. Instead of generating the loot, it generates a log. That way we can pull the logs and make sure the chances are fair for everyone. By framework, I mean the system that checks the restrictions and rules and generates a result. The result right now is just to output a log. Hang in there though, we’re working to get this system tuned and live as soon as we can.
What kind of loot will we find? Pretty much anything we want to add. We understand that we have collectors in the game and our intention is not to devalue items. There are just so many items that were never given out or just need to be added back to the game. An example would be a prior publish gift could make one of the lists. Keep in mind that these are rare. Even the normal list will be rare. So our expectation is that the items added to these lists will still be rare and valuable.
Yeah, all this is nice but what about some new content?
The details are extremely vague right now but here’s a teaser image to get you guessing…
Donc en resumé, les prochains patch concerneront la GCW, un nouveau system de loots, les profs, et la serie des notrades.
La producer note indique que le nouveau reward milestone sera un yoda buble head....
Enjoy
Sozi- Nombre de messages : 17
Réputation : 0
Points : 29
Date d'inscription : 09/01/2010
Re: Producer Note
Source : http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68848&month=062010
Actuellement, le seul truc utile : Augmentation a 250 le nombre de waypoints du datapad.
Actuellement, le seul truc utile : Augmentation a 250 le nombre de waypoints du datapad.
Tial- Nombre de messages : 1379
Age : 50
Pilote Master : Tial : Master
Faction Pilote : Tial: Rebel
Réputation : 3
Points : 1567
Date d'inscription : 03/06/2009
Re: Producer Note
Ah, et sur les graphiques, 65% de la population Chimaera est impériale ;(
Tial- Nombre de messages : 1379
Age : 50
Pilote Master : Tial : Master
Faction Pilote : Tial: Rebel
Réputation : 3
Points : 1567
Date d'inscription : 03/06/2009
Re: Producer Note
j'aime bien le:
"And I mentioned Space Invasions and Player Cities in my producer notes in the past. Don’t worry, we haven’t forgotten. We’ve got some really great ideas down on paper"
ouais sur papier .... ca nous fais une belle jambe ^^
"And I mentioned Space Invasions and Player Cities in my producer notes in the past. Don’t worry, we haven’t forgotten. We’ve got some really great ideas down on paper"
ouais sur papier .... ca nous fais une belle jambe ^^
Allabamma- Nombre de messages : 564
Age : 39
Localisation : Oise 60
Pilote Master : Capitaine de l'USS Airwolf NX-200000
Faction Pilote : Starfleet
Réputation : 0
Points : 695
Date d'inscription : 03/11/2008
Re: Producer Note
D'un autre coté, suis content et rassuré de voir du développement sur un jeu aussi "vieux"
Pas encore morte, la bête !
Pas encore morte, la bête !
Tial- Nombre de messages : 1379
Age : 50
Pilote Master : Tial : Master
Faction Pilote : Tial: Rebel
Réputation : 3
Points : 1567
Date d'inscription : 03/06/2009
Re: Producer Note
Tial a écrit:D'un autre coté, suis content et rassuré de voir du développement sur un jeu aussi "vieux" Pas encore morte, la bête !
moi je ne dirais pas que c'est du développement, mais des idées de développement tant que c'est pas en ligne
Allabamma- Nombre de messages : 564
Age : 39
Localisation : Oise 60
Pilote Master : Capitaine de l'USS Airwolf NX-200000
Faction Pilote : Starfleet
Réputation : 0
Points : 695
Date d'inscription : 03/11/2008
Re: Producer Note
Korbben Allabamma a écrit:moi je ne dirais pas que c'est du développement, mais des idées de développement tant que c'est pas en ligneTial a écrit:D'un autre coté, suis content et rassuré de voir du développement sur un jeu aussi "vieux" Pas encore morte, la bête !
Suis d'accord. Dans la partie du post sur le forum, certains aspect sont déjà sur le TC
Moi qui pensais et avais lu que SOE avait fait le vide dans les devs, je constate, avec soulagement, qu'il en reste au moins un
Tial- Nombre de messages : 1379
Age : 50
Pilote Master : Tial : Master
Faction Pilote : Tial: Rebel
Réputation : 3
Points : 1567
Date d'inscription : 03/06/2009
Re: Producer Note
pod a écrit:Après Lok (Nym's park), voilà Dathomir qui va laguer :p
Autant que Hoth ??
Ok, je sors
Tial- Nombre de messages : 1379
Age : 50
Pilote Master : Tial : Master
Faction Pilote : Tial: Rebel
Réputation : 3
Points : 1567
Date d'inscription : 03/06/2009
Re: Producer Note
Tial a écrit:pod a écrit:Après Lok (Nym's park), voilà Dathomir qui va laguer :p
Autant que Hoth ??
Invité- Invité
Sujets similaires
» Producer note du 7 décembre !
» Producer Note: January 12th, 2009
» note SWG avril 2010: ce qui va nous arriver :)
» Producer Note: January 12th, 2009
» note SWG avril 2010: ce qui va nous arriver :)
Page 1 sur 1
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum