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mod ILM compatible GU 15 dispo

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mod ILM compatible GU 15 dispo Empty mod ILM compatible GU 15 dispo

Message par kai-dan novarek Ven 29 Jan - 4:04

hop voila le lien http://forum.modsource.org/index.php?topic=464.0

je viens de le testé est ça marche au poil ^^


EDIT: petit up, le lien de download du mod ILM a changer, voici le nouveu http://www.filefront.com/15198841/ILM_b_v_0_9_8_final.rar/

rappel d'instalation : extraire le fichier rare sur votre bureau puis copié/coller les dossier extrait directemment dans votre dossier "star wars galaxie"



EDIT 2 :
je rappel aussi que se mod est légal car ne modifiant en rien votre compte, (pas de fichier a enlever dans votre dossier SWG) de plus, toujour selon la loi, vous êtes propriétaire des dossier SWG de votre pc que vous avez acheté, idem pour votre perssonage, seul évidemment votre location du serveur et les règles communautaire sont a la charge de SOE donc pour résumé que vous disposié d'un mod vous permétent de voire les comando en tutu ou les ent a poil, temps que ça n'a pas d'influence sur votre compte (mod qui augmenterais vos stat par exemple) ou celui des autre joueur (exemple, mod qui au contraire baisserais la stat de vos cible) cela est légal

EDIT 3 : j'allais oublier, ENLEVER TOUTE ANCIENNE VERSION D'ILM OU D'AUTRE MOD AVANT INSTALATION DU NOUVEAU ILM

rappel des modif apporter par cette verssion
SPACE

- Textures have been vastly overhauled to support modern as well as DX10/11 effects and shader targets.
- Particle Effects have been improved to represent more "Star Warsy" blaster fire.
- Explosions have been tweaked to appear more epic and cinematic.
- Space backgrounds have been tweaked to be of higher quality and be more representative of "Star Wars" backdrops.
- Space nebulas and lightning have been removed - mostly to adhere to "Star Warsyness" and reduce lag.
- Engine, Weapon, and Explosion sounds have been updated to be more cinematic and "film accurate" as possible.
- Custom combat music has been added.
- YT-2400/1300 interiors have had their textures improved.
- Some shaders have been tweaked to be less resource intensive in space and provide the same visual quality.
- Most ships use canon engine appearances now - most notably the A-wings.
- The Scyk style 1 has been altered to now be the Scyk style 3 with blunt-forward wings.
- The Vaksai now possesses the Kihraxz style 2 and 4 wings.
- The KSE has had its Nova Engine graphic fixed.

GROUND

- All planets have had their planetary lighting and sky gradients tweaked to be more realistic and accurate to the movies.
- Tatooine, Lok, and Dantooine have had vast terrain improvements.
- All planets have had terrain texture improvements.
- Imperial crusader armor has had its shader file tweaked to produce higher visual quality.
- The Death Star II has appeared in orbit around Endor.
- The DP-23 rifle has had a sound effect change to sound more like a blaster and less like a puff of air.
- Implemented a custom combat and in-game soundtrack.
- All melee and lightsaber animations have been restored to pre-NGE styles.
- All melee and lightsaber animations have been slowed down to pre-NGE rates.
- Pre-NGE walking animation/speed has been restored to add realism and fluidity.
- Tweaked an effect file to make particle effects appear more rich and fluid on systems running DX10/11 GPUs.
- Astromechs use their third leg when moving.
- Customized Lightsaber blade appearances and colors
- Customized Starport Voice Announcers to add atmosphere

KNOWN ISSUES

- The Escape Pod terminals in POBs are not showing up for some users.
- Grenades thrown in the opening of the ISD instance result in a space-explosion effect. There is currently no workaround for this.
- Not all DX10/11 cards have compatible shaders with some of the enhanced textures/shaders. For some, this mod will be a "good" improvement, but may not support high definition.
- The V-wing's textures are improved, but without dynamic lighting applied to the shader, it lacks the quality of other ships currently. I am still working on an improvement for the V-wing shader files.
- Entertainer Holo Band members sometimes have finnicky particle effects.

Version 0.98 exclusives
- Hit animations and groans
- RGI retexture to 181st TIE Interceptor
- Trando-to-Falcon Guns muzzle flash has been customized from scratch
- Several muzzle flashes have been reworked to look more cinematic
- Several blaster sounds have been reworked to be more "Star Warsy"
- "Westar" Borstel conversion has been given a custom muzzle flash and polished sound
- Sunset gradient polish
- Sun color polish
- Custom "In Range" leading reticle (green). (OPTIONAL)
- Polished Star Destroyer Destruction Sequence to look like the core is bursting from the hull
- New custom space battle theme
- Lightened up the true black palette
- Made a second customization on starport announcer sounds. Fans of the old "Earth and Beyond" game may recognize an Easter Egg in there!

CRITICAL NOTES
- Version 0.98 is a stand-alone beta. This is to be installed from scratch. **BE SURE to back up your previous version!**
- There is an optional UI feature in the attachments of this post. It will change the leading reticle to Green instead of Red when you are in range of your targets.
- This mod features several mod compilations. These alter: melee animations, walking animations, hit animations, sounds, music, shader files that affect space and improve Imp Crusader armor, space nebulas, space lightning, ship textures, planetary textures, weather, sunsets, sky gradients, data and client triggers that change special effects in space and on ground, appearance "fixes" for nova engine glitches on KSE firesprays, canon engine changes for Rebel ships, particle effects for space weapons and explosions, lightsaber palettes, and vertex shaders.
- It is highly advisable to remove ALL mods (except for any UI mods you use) prior to installing ILM Version 0.98. Back up those mods and reinstall them after installing ILM 0.98. **DO NOT OVERWRITE** any feature of ILM Experience with another mod, as other mods may be already included in this one.


The intention of this mod is to produce a highly desirable "improved" appearance of Star Wars Galaxies ahead of SOE's attempt to make a graphics pass on the game. This mod is best viewed on computers compatible with Direct X 10, 11, and 12, and support 3.0 and 4.0 Vertex Shaders. The benefit can be further enhanced by using programs such as "nHancer" to force 16x Anti-aliasing, 16x Ansiotropic filtering, and High Dynamic Range lighting effects, all of which will dramatically improve the experience in space. This mod comes ahead of the Christmas Holiday in the hopes you will all thoroughly enjoy your gift for this holiday season.


Dernière édition par kai-dan novarek le Dim 4 Avr - 0:17, édité 2 fois
kai-dan novarek
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mod ILM compatible GU 15 dispo Empty Re: mod ILM compatible GU 15 dispo

Message par kai-dan novarek Sam 3 Avr - 19:10

je up le post, l'edit la pas fais remonté
kai-dan novarek
kai-dan novarek
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Nombre de messages : 1364
Age : 36
Localisation : drôme
Pilote Master : oui
Faction Pilote : rebelle
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Points : 1701
Date d'inscription : 24/02/2009

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